Uses of Package
org.vrspace.server.obj

Packages that use org.vrspace.server.obj
  • Class
    Description
    Basic client class, adds user-related properties and business logic to VRObject.
  • Class
    Description
    Basic client class, adds user-related properties and business logic to VRObject.
    A 3D Model in GLTF format.
    VRObject container, contains isolated parts of space, like chat room.
  • Class
    Description
    A point (3D coordinate) in space.
    Rotation of an can be represented either by 3 or 4 coordinates (euler angles, quaternions), the server will store and distribute it either way.
  • Class
    Description
    Basic client class, adds user-related properties and business logic to VRObject.
     
    VRObject container, contains isolated parts of space, like chat room.
  • Class
    Description
    Basic client class, adds user-related properties and business logic to VRObject.
    A custom category of content.
    Entity that hides it's ID from JSON - useful for member variables that need to be persisted, but cannot exist without their parent object.
    This is whatever we need to store to the database.
    A 3D Model in GLTF format.
     
    A point (3D coordinate) in space.
    Shared dynamic terrain, work in progress.
    A terrain point.
    Basic VR Object encapsulates minimal spatial and other properties.
    VRObject container, contains isolated parts of space, like chat room.
  • Class
    Description
    Basic client class, adds user-related properties and business logic to VRObject.
    Basic content class.
     
    Basic VR Object encapsulates minimal spatial and other properties.
  • Class
    Description
    A shared animation, embedded into VRObject.
    A Bot is a Client that has no session.
    Basic client class, adds user-related properties and business logic to VRObject.
    A color with red, green, blue, alpha components
    Basic content class.
    A custom category of content.
    Entity that hides it's ID from JSON - useful for member variables that need to be persisted, but cannot exist without their parent object.
    This is whatever we need to store to the database.
    Persistent version of event that can be stored to the database.
    A point (3D coordinate) in space.
    Easier than Rotation to propagate quaternions, as it follows quaternion naming convention (w rather than angle).
     
    Rotation of an can be represented either by 3 or 4 coordinates (euler angles, quaternions), the server will store and distribute it either way.
    Shared dynamic terrain, work in progress.
     
    A terrain point.
     
    Basic VR Object encapsulates minimal spatial and other properties.
    VRObject container, contains isolated parts of space, like chat room.