Classes
Methods
activateCurrent()
Input delegate method used for gamepad input, or programatic control of the form.
Activates currently selected control, equivalent to clicking/tapping it.
E.g. (de)select a checkbox, press a button, etc.
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addControl()
Add control to the panel
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adjustKeyboardColumn()
Internal virtual keyboard method, keeps column index in range
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checkbox()
Creates and returns a named Checkbox
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createPanel()
Returns new StackPanel with 1 height and width and aligned to center both vertically and horizontally
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createPlane()
Creates a plane and advanced dynamic texture to hold the panel and all controlls.
At this point all UI elements should be created.
TODO Form should estimate required texture width/height from elements
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dispose()
Dispose of all created elements.
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down()
Input delegate method used for gamepad input, or programatic control of the form.
Processes down key: move down a row in virtual keyboard
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getActiveControl()
Input delegate method used for gamepad input, or programatic control of the form.
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Returns:
currently active control, or in the keyboard if it's active
getClassName()
Returns Form, required by HUD
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getControls()
Input delegate method used for gamepad input, or programatic control of the form.
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Returns:
all controls in this form, or in the keyboard if it's active
inputFocused(input, focused)
Connects the keyboard to given input, or hides it
Parameters:
Name | Type | Description |
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input |
InputText to (dis)connect | |
focused |
true = connect the keyboard, false = disconnect and hide |
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inputText(name, params)
Creates and returns a named InputText, registers this.inputFocus() as focus/blur listener
Parameters:
Name | Type | Description |
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name |
identifier used for speech input | |
params |
optional object to override InputText field values |
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isSelectableMesh()
XR selection support
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keyboard()
Creates and returns a VirtualKeyboard, bound to given AdvancedDynamicTexture.
A form can only have one keyboard, shared by all InputText elements.
Currently selected InputText takes keyboard input.
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nameToCommand()
Internal voice input method: converts a control (button,checkbox...) name (label) to voice command
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noMatch()
Called by default on speech recognition mismatch
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radio()
Creates and returns a named RadioButton
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selectCurrent()
Internal virtual keyboard method, selects current row at given index
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setActiveControl()
Input delegate method used for gamepad input, or programatic control of the form.
Sets currently active control.
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setupButton()
Common code for submitButton() and textButton()
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submitButton()
Ceates and returns a named submit image-only Button.
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textBlock()
Creates and returns a textblock with given text
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textButton()
Creates and returns button showing both text and image
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unselectCurrent()
Deselects current control, i.e. changes the background color
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up()
Input delegate method used for gamepad input, or programatic control of the form.
Processes up key: activate current element, or move up a row in virtual keyboard
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