Constructor
new LogoRoom(scene)
Parameters:
Name | Type | Description |
---|---|---|
scene |
babylonjs scene |
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Classes
Methods
dispose()
disposes of instantiated geometry
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getDiameter()
get current diameter
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(async) load()
Creates VRSpaceUI, and displays the logo as floor mesh and creates walls.
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setDiameter()
set room diameter and rescale
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