Constructor
new FormArea(scene, form, nameopt)
Create the area. The form must be fully prepared and initialized.
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
scene |
BABYLON.Scene | |||
form |
Form | |||
name |
string |
<optional> |
"FormArea" |
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Classes
Methods
createHandles()
Creates manipulation handles. Left and right handle resize, and top and bottom move it.
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dispose()
Dispose of all resources, including the form.
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show()
Show the form. Texture with and height must be known up front, since Form can't figure it out - yet.
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