/**
Convenience class to make listening to world changes easier.
Add WorldListeners to a World, and WorldManager will notify them when world changes.
*/
export class WorldListener {
constructor(){}
/**
Called when user enters the world.
@param welcome Welcome message
*/
entered(welcome) {}
/**
Called when a new object is added to the scene
@param vrobject a VRObject, typically a Client, added to the scene.
*/
added(vrobject){}
/**
Called when a new object is loaded.
What that exactly means, depends on type of object - e.g. avatars are loaded differently than video streams.
Actual mesh/avatar/etc is in vrobject, e.g. vrobject.container in case of general model.
@param vrobject a VRObject, typically a Client, added to the scene.
*/
loaded(vrobject){}
/**
Called when an object is removed from the scene
@param vrobject a VRObject, typically a Client, removed from the scene
*/
removed(vrobject){}
}